Math

From Wikiciv
Revision as of 22:10, 22 May 2025 by PangeaReunion (talk | contribs) (Added "See Also" section)
Jump to navigation Jump to search

Math, Maths or Mathematics, is the term used for the science of numbers, whether just for the purpose of discoveries and knowledge of Math (Pure Mathematics) or to be used in other fields (Applied Mathematics).

Counting and Numbers

Numbers are explained best to beginners as how many of an object there are: a farmer may be sad he only has one cow, if someone gave him another cow he would have two cows.

The use of numbers allows people to describe and predict the real world, for science, computers, trade, records and almost any field that needs description.

Whole numbers or integers can be described by increasing them by one, known as counting.

Counting Numbers Up To Fourteen

Zero 0

One 1

Two 2

Three 3

Four 4

Five 5

Six 6

Seven 7

Eight 8

Nine 9

Ten 10

Eleven 11

Twelve 12

Thirteen 13

Fourteen 14...

Mathematical Symbols

There are some symbols that are utilized in Mathematics that are not found elsewhere, such as:

  • = : The equals sign. This symbol means that the values of the numbers on both sides of it are the same.
  • + : The plus sign. This means that the values of the numbers on either sides are going to be combined.
  • - : The minus sign. This means that the value of one number is going to be removed from the other.
  • % : The percent sign. This dictates that the number preceding it is a percentage of something out of 100.
  • * or x or ⋅ : The multiplication or "times" sign. This means that the values of the numbers on either sides of it are going to be multiplied together, making a larger value.
  • / or ÷ : The division sign. This means that the value of the numbers are going to be reduced by how many times one number can be put into the other.

Basic Mathematical Functions

Succession

Increases the value of a number by one, also known as counting. After one comes two.

Addition

Increases the value of one number by another number. Two and three is five, or 2 + 3 = 5.

Addition is equivalent to repeated succession: 2 + 3 = 2 + 1 + 1 + 1 = 5.

Subtraction

Decreases value from a number. Five subtracted from six is one, or 6 5 = 1.

Subtraction is equivalent to inverse addition: 2 + 3 = 5, and then 5 3 = 2.

Multiplication

Increases value by that many times. Five multiplied by three is fifteen, or 5 * 3 = 15. This is often said as "times", or "five times three", as in "if you take five three times, you have fifteen".

Multiplication is equivalent to repeated addition, 5 * 3 = 5 + 5 + 5 = 15.

Division

Decreases the value by how many times that value can go into it. Ten divided by two is five, or 10 ÷ 2 = 5.

Division is equivalent to inverse multiplication: 5 * 3 = 15, and then 15 ÷ 3 = 5.

A Division Example in Story Form

It is also easily visualized by imagining one is at a meal (bread and cheese), and that each person must receive an equal portion. To achieve this requires division, so you go around the table handing out pieces of bread and cheese one at a time, but suddenly... you have one portion of bread and cheese remaining to distribute to five people, there are two basic options:

  1. Leave a "Remainder" for the host, letting them keep the extra bread and cheese all to themselves.
  2. Split the last portion of bread and cheese in five to share evenly, making 1/5 portions (one fifth or 0.2 of a portion).

Advanced Mathematics

Functions

Functions are a part of Mathematics that describe the action(s) preformed on an "input". The result of a function is an "output". Any Mathematical operation done is a form of function, including counting (referred to formally as succession). There are many ways to represent functions, the most common being; Function Notation, Algebraic, Graphical, within a Table, or using Natural Language.

Axioms

Axioms are the most fundamental aspect of Mathematics, being the basic rules that are assumed to be always true. Most separate categories of Math are made distinct by additional or altered axioms being present, the most noticed example being in lower level Physics[1] where additional axioms are added to account for universal Laws and context based simplification.

Algorithms

Algorithms are sets of instructions or rules that allow mathematical problems to be solved, like the result of a hard to calculate function or the value of a constant.

Constants

Closely related to axioms are the less fundamental constants, simply put these are values that are extremely common to the point that they are assigned a Mathematical/Alphabetical symbol.

List of Mathematical Constants

Symbol Name Origin Example usage Value (Rounded to 10 digits)
π Pi ratio of a circle's circumference divided by its diameter Determining the area of circles using diameter ~3.141592654
c C speed of light Finding the time it takes radio waves to reach mars 299,792,458 m/s
ί Imaginary Unit the imaginary number or √-1 The solution to x² + 4x + 5 = 0 is x = -2 ± i. N/A
e Euler's Number The value that (1 + 1/n)n trends towards Exponential growth or decay using ex ~2.718281828
φ The Golden Ratio The ratio between two numbers next to each other in the Fibonacci sequence Finding a Fibonacci number without calculating every previous number ~1.618033989

Useful Approximations

Some mathematical functions are difficult or impossible to calculate by hand, so it is useful to instead use an easier function that will give a value close to the real answer.

Function Approximation Notes
sin(θ) θ - θ3/3! + θ5/5! - θ7/7! + … The more terms that you add, the more accurate the approximation will be for larger numbers.
cos(θ) 1 - θ2/2! + θ4/4! - θ6/6! + … Same note as above

Mathematical tools

  • An abacus is an analog calculator for basic arithmetic.

See Also