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	<updated>2026-10-12T13:37:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wikiciv.org/index.php?title=Copper&amp;diff=2662</id>
		<title>Copper</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Copper&amp;diff=2662"/>
		<updated>2023-01-06T17:47:31Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Melting point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cu-TableImage.svg|thumb|200px|Position of copper in the periodic table.]]&lt;br /&gt;
[[File:Copper-21991.jpg|thumb|200px|Copper.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper&#039;&#039;&#039; is a [[Chemical elements|chemical element]] with the symbol Cu and atomic number 29. It is a soft, malleable, and ductile metal with very high thermal and electrical conductivity and has a melting point of 1085 degrees Celsius. A freshly exposed surface of pure copper has a pinkish-orange color. Copper is used as a conductor of [[heat]] and [[electricity]], as a building material, and as a constituent of various metal alloys.&lt;br /&gt;
&lt;br /&gt;
== Natural sources==&lt;br /&gt;
&lt;br /&gt;
Copper can be found in pure or nearly-pure nuggets as &amp;quot;native&amp;quot; copper in several places, including in the upper peninsula of Michigan and Coro Coro, Bolivia.  Copper can also be obtained from [[Copper Ore|copper ore]] by the process of [[copper smelting]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Copper is very ductile and electrically conductive, making [[copper wire]] a common choice for electrical circuits. Copper can be alloyed with other metals, for instance with tin to create [[bronze]] and with [[zinc]] to create [[brass]]. It can also be used for ornamentation, although it does slowly oxidize forming a green patina.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
*[[Copper ore]]&lt;br /&gt;
**&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
***[[Copper wire]]&lt;br /&gt;
*** [[Scrap copper]]&lt;br /&gt;
**[[Tin]]&lt;br /&gt;
*** [[Bronze]]&lt;br /&gt;
** [[Zinc]]&lt;br /&gt;
*** [[Brass]]&lt;br /&gt;
*[[Bloomery Furnace|Bloomery furnace]]&lt;br /&gt;
*[[Kiln]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[Aluminum]]&lt;br /&gt;
* [[Arsenic]]&lt;br /&gt;
* [[Gold]]&lt;br /&gt;
* [[Iron]]&lt;br /&gt;
* [[Lead]]&lt;br /&gt;
* [[Manganese]]&lt;br /&gt;
* [[Nickel]]&lt;br /&gt;
* [[Tin]]&lt;br /&gt;
* [[Titanium]]&lt;br /&gt;
* [[Zinc]]&lt;br /&gt;
* [[Scrap copper]]&lt;br /&gt;
* [[Chemical elements]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{wa|Copper}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Copper]]&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Concrete&amp;diff=2231</id>
		<title>Concrete</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Concrete&amp;diff=2231"/>
		<updated>2022-12-13T22:42:01Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Camion toupie à Oyonnax en août 2017.jpg|thumb|Concrete mixer in France.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete&#039;&#039;&#039; is a composite material composed of fine and coarse aggregate bonded together with a fluid [[cement]] (cement paste) that hardens (cures) over time. Concrete is the second-most-used substance in the world after [[water]], and is the most widely used building material. When aggregate is mixed with dry Portland cement and water, the mixture forms a fluid slurry that is easily poured and molded into shape. The cement reacts with the water through a process called concrete hydration that hardens over several hours to form a hard matrix that binds the materials together into a durable stone-like material that has many uses. This time allows concrete to not only be cast in forms but also to have a variety of tooled processes preformed.&lt;br /&gt;
&lt;br /&gt;
Concrete is distinct from mortar. Whereas concrete is itself a building material, mortar is a bonding agent that typically holds [[Brick|bricks]], tiles and other masonry units together.&lt;br /&gt;
&lt;br /&gt;
Once allowed to cure, concrete is capable of resisting extremely large loads in compression. However, concrete is much weaker in tensile strength than compressive strength. It it for this reason that it is often reinforced with high tensile strength materials, most commonly in the form of steel rebar, but notably also in the forms of fiberglass. &lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
&lt;br /&gt;
* [[Cement]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
** &#039;&#039;&#039;Concrete&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[Brick]]&lt;br /&gt;
* [[Cement]]&lt;br /&gt;
* [[Gravel]]&lt;br /&gt;
* [[Lime Concrete]]&lt;br /&gt;
* [[Lime Mortar]]&lt;br /&gt;
* [[Sand]]&lt;br /&gt;
* [[Sandstone]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{wa|Concrete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building materials]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Screw&amp;diff=1214</id>
		<title>Screw</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Screw&amp;diff=1214"/>
		<updated>2022-10-13T14:37:59Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Screws Screws Screws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wood screws.jpg|thumb|A screw showcasing the pointed tip that helps to introduce the inclined plane to the receiving material by means of drilling. This screw is most likely used for wood joinery. ]]&lt;br /&gt;
[[File:18-04-13-Schrauben-Schlüssel RRK3415.jpg|thumb|A collection of screws, with female, male, female, and female head types, left to right]]&lt;br /&gt;
Put most simply, a screw is an inclined plane, that has been wrapped around a cylinder. Screws convert rotational energy into axial displacement, which, when space is limited by a constricting force, creates axial force, driving the screw into the receiving material. They hold the materials together by increasing the surface area in contact with the material (with the spiral), maximizing friction in the axial direction. Screws can be made of many material types, and importantly must be stronger than the material they are drilled into, otherwise requiring a threaded shaft to receive them. Ductile metal screws are used most often in wooden construction because they are easier to manufacture by casting in a mold and are stronger than the wood they are screwed into. Screws vary by the direction and frequency of their spiral pattern, and how they are turned. Many screws feature heads with gaps meant to receive a tool, while others have heads such as a hexbolt head, where tools are fit around their outside. These are colloquially known as female and male screw heads.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Pulley&amp;diff=1213</id>
		<title>Pulley</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Pulley&amp;diff=1213"/>
		<updated>2022-10-13T14:25:26Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Created page for pulleys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NSRW Single movable pulley.jpg|thumb|Pulley C is a static pulley, while pulley B is movable. Thus, a compound pulley system is shown, and assuming ideal conditions, pulley B will remain in it&#039;s horizontal position while moving up when the rope is pulled. ]]&lt;br /&gt;
A pulley, is most simply, a wheel and shaft, that runs along a rope or belt. The pulley can move or be static, but the important part is that it translates the motion of the rope/belt into rotational energy of the wheel. When the pulley moves freely along a taut rope, it does the opposite, translating the rotation of the wheel, into motion of the pulley. Essentially, pulleys reduce the friction that would otherwise occur if say, the rope were run through a simple ring or if a hook were used to attach a moving load along the ropes length. There are two types of pulley, the fixed and movable pulley, which can be combined in myriad modes and configurations to create compound pulley systems, which can be designed for specialized tasks and scenarios.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Tympanum&amp;diff=1212</id>
		<title>Tympanum</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Tympanum&amp;diff=1212"/>
		<updated>2022-10-13T13:40:46Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: they -&amp;gt; the&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MicrosoftTeams-image (3).png|thumb|A model of the roman Tympanum, in the cutaway, you can see the exposed spiral paddles. Their curvature is key to creating a path for the water to continuously flow to a local low point despite being raised by the wheel&#039;s rotation. ]]&lt;br /&gt;
The Tympanum is a water wheel that not only produces mechanical energy as the rotation of it&#039;s shaft, but also lifts water to higher elevations. The Tympanum dates back to the Roman empire, where it was used to feed water from rivers and streams into aqueducts and cisterns. It was usually used to move water that was already running, so that it rotated without any outside energy input, but it can also be turned by man or animal power if the water is coming from a still source, such as a lake or pond. The tympanum is at it&#039;s heart is a water wheel with the paddles fully enclosed between two planes, and a hollow shaft at the middle that allows water to flow through it. As the water flows past the wheel, and the wheel turns, the curved paddles &amp;quot;scoop&amp;quot; the water out and raise it by means of rotation. Once the compartment is above the central shaft, the water then flows towards the lowest point, which is the hollow shaft, and out to whatever pipe or storage awaits it. Some limitations of the tympanum are that it can only raise water to an elevation just under half it&#039;s total diameter, requires a running water source to power it, and cannot capture all the flow of it&#039;s source water unless it is powered by means other than flow.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Tympanum&amp;diff=1211</id>
		<title>Tympanum</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Tympanum&amp;diff=1211"/>
		<updated>2022-10-13T13:40:16Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Created page, added image, which I edited in paint to make it count as original work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MicrosoftTeams-image (3).png|thumb|A model of the roman Tympanum, in the cutaway, you can see the exposed spiral paddles. Their curvature is key to creating a path for the water to continuously flow to a local low point despite being raised by the wheel&#039;s rotation. ]]&lt;br /&gt;
The Tympanum is a water wheel that not only produces mechanical energy as the rotation of it&#039;s shaft, but also lifts water to higher elevations. They Tympanum dates back to the Roman empire, where it was used to feed water from rivers and streams into aqueducts and cisterns. It was usually used to move water that was already running, so that it rotated without any outside energy input, but it can also be turned by man or animal power if the water is coming from a still source, such as a lake or pond. The tympanum is at it&#039;s heart is a water wheel with the paddles fully enclosed between two planes, and a hollow shaft at the middle that allows water to flow through it. As the water flows past the wheel, and the wheel turns, the curved paddles &amp;quot;scoop&amp;quot; the water out and raise it by means of rotation. Once the compartment is above the central shaft, the water then flows towards the lowest point, which is the hollow shaft, and out to whatever pipe or storage awaits it. Some limitations of the tympanum are that it can only raise water to an elevation just under half it&#039;s total diameter, requires a running water source to power it, and cannot capture all the flow of it&#039;s source water unless it is powered by means other than flow.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=File:MicrosoftTeams-image_(3).png&amp;diff=1210</id>
		<title>File:MicrosoftTeams-image (3).png</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=File:MicrosoftTeams-image_(3).png&amp;diff=1210"/>
		<updated>2022-10-13T13:38:28Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A model of the roman tympanum. In the cutaway, you can see the curvature of the paddles, which is key to it&#039;s function.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Water&amp;diff=1125</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Water&amp;diff=1125"/>
		<updated>2022-10-05T16:19:08Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Added treatment section and scaffolding for other sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Water_drop_001.jpg|thumb|250px|A globule of liquid water, and the concave depression and rebound in water caused by something dropping through the water surface.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039; (chemical formula H2O) is an inorganic, transparent, tasteless, odorless, and nearly colorless chemical substance, which is the main constituent of Earth&#039;s hydrosphere and the fluids of all known living organisms (in which it acts as a solvent). It is vital for all known forms of life, despite providing neither food, [[energy]], nor organic micronutrients. &lt;br /&gt;
&lt;br /&gt;
A number of natural states of water exist. It forms precipitation in the form of rain and aerosols in the form of fog. Clouds consist of suspended droplets of water and ice, its solid state. When finely divided, crystalline ice may precipitate in the form of snow. The gaseous state of water is steam or water vapor. Water covers about 71% of the Earth&#039;s surface, mostly in seas and oceans, about 96.5%.&lt;br /&gt;
&lt;br /&gt;
Fishing in salt and fresh water bodies is a major source of food for many parts of the world, providing 6.5% of global protein. Large quantities of water, ice, and steam are used for cooling and [[Heat|heating]], in industry and homes. Water is an excellent solvent for a wide variety of substances both mineral and organic; as such it is widely used in industrial processes, and in cooking and washing.&lt;br /&gt;
&lt;br /&gt;
== Collection ==&lt;br /&gt;
Wells&lt;br /&gt;
&lt;br /&gt;
Dams&lt;br /&gt;
&lt;br /&gt;
Snowmelt&lt;br /&gt;
&lt;br /&gt;
Rain Basin&lt;br /&gt;
&lt;br /&gt;
Evapotranspiration&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
[[File:Wastewater Clarifiers.jpg|thumb|337x337px|Three wastewater clarifiers from above, with skimmers shown]]&lt;br /&gt;
Water treatment is extremely important to human health, especially in high density environments, and is responsible for one of the largest gains in human life expectancy, on par with antibiotics and germ theory. &lt;br /&gt;
&lt;br /&gt;
At its core, water treatment consists of 3 component processes. These are: settlement, filtration, and disinfection. &lt;br /&gt;
&lt;br /&gt;
=== Settlement ===&lt;br /&gt;
Settlement operates mainly on the principle of gravity, and focuses on channeling water into large containers called clarifiers with high volume and surface area. Water spends a long time in the clarifier, where solid particles suspended in the water are allowed to settle to the bottom and accumulate, forming a sludge layer that can be removed at a later time. A preparatory step to this process called flocculation is key to settlement, because it is during this step that coagulants are added to the water, allowing small particles to bind together and form larger, heavier particles that will settle to the bottom of the clarifier more quickly. The water in a clarifier is cleanest near the top, where the surface can be skimmed of any floating particles and where the water can be allowed to flow over a weir an into the next process station.&lt;br /&gt;
&lt;br /&gt;
[[File:The different layers of a filter used at drinking water facilities.jpg|left|thumb|220x220px|During filtration, water passes through filters, some made of layers of sand, gravel, and charcoal that help remove even smaller particles.]]&lt;br /&gt;
&lt;br /&gt;
=== Filtration ===&lt;br /&gt;
The next step is filtration. Filtration has two components, biological and physical. Physical filtration is relatively straightforward. Water is flown over a semi-permeable surface, such as cloth or a bed of sand and crushed charcoal. Particles that remain in the water after clarification are then caught either because they are too large to fit through the holes in the surface or because they bind to the surface of the sand/charcoal. The sand/charcoal bed also provides a medium for friendly bacteria to form colonies and make biofilms, so that they can process any dissolved nutrients such as nitrogen or phosphorus out of the water and release it as carbon dioxide. In order to treat waters that contain dissolved metals, a bed of ionic sand can be used, which form bonds with the dissolved metals and capture them in the process. In treatment of extremely nutrient dense waters such as wastewater, aeration may be effective in feeding these bacteria oxygen, accelerating the rate at which they digest these nutrients. &lt;br /&gt;
[[File:Distillation by Retort.png|thumb|176x176px|Shown here is a simple distillation apparatus, where the dirty water is heated by the burner, turns to steam, and then condenses in the second bulb, which is kept cool by the water from the tap. ]]&lt;br /&gt;
&lt;br /&gt;
=== Disinfection ===&lt;br /&gt;
The last component is disinfection. Disinfection generally is done one of three ways, either using chlorination, ozone, or ultraviolet light. However, these methods are generally quite complicated to implement in a scenario where a manufacturing base is not readily available. Therefore, the simplest way to disinfect water is to boil and capture the resulting steam, thus distilling it. Although it is energy intensive, distillation can kill bacterial pathogens and denature viral threats quite effectively. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conveyance ==&lt;br /&gt;
&lt;br /&gt;
== As transport ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hydrogen]]&lt;br /&gt;
* [[Oil]]&lt;br /&gt;
* [[Oxygen]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{wa|Water}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Uncategorized articles]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Screw_Pump&amp;diff=1124</id>
		<title>Screw Pump</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Screw_Pump&amp;diff=1124"/>
		<updated>2022-10-05T14:20:06Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Archimede&#039;s screw.jpg|thumb|Here, a hollow tube is wrapped around a central shaft, which is turned by the hand crank. Because the shaft is at an angle, the tube has low points that catch water, and as the shaft turns, the water travels &amp;quot;up&amp;quot; the tube by means of gravity forcing it to the next local low point, until it reaches the top]]&lt;br /&gt;
The Screw Pump is one of the simplest positive displacement pumps, and has been used for thousands of years to move water, mainly for irrigation purposes. &lt;br /&gt;
[[File:Archimedes-screw one-screw-threads with-ball 3D-view animated.gif|thumb|An example of the Archimedes Screw in action, in the enclosed screwed-shaft configuration.]]&lt;br /&gt;
A screw pump can have a few different configurations, including a tube wrapped around a shaft, or a tube enclosing a shaft with a screw wrapped around it.&lt;br /&gt;
&lt;br /&gt;
Probably the easiest way to manufacture a screw pump would be to opt to use the tube wrapping configuration, perhaps molding a [[clay]] or porcelain tube around a central shaft, and then firing it in a [[kiln]]. It&#039;s conceivable that this fashion of screw pump could also be assembled from a joining of segmented parts, perhaps constructed out of wood, which would make adding or subtracting length easier, as long as some method of watertight joinery could be used. The method of the enclosed screw is dependent on tight manufacturing tolerances that would be difficult to achieve without machining tools.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Screw_Pump&amp;diff=1123</id>
		<title>Screw Pump</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Screw_Pump&amp;diff=1123"/>
		<updated>2022-10-05T14:14:39Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Elaborated on manufacturing pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Archimede&#039;s screw.jpg|thumb|Here, a hollow tube is wrapped around a central shaft, which is turned by the hand crank. Because the shaft is at an angle, the tube has low points that catch water, and as the shaft turns, the water travels &amp;quot;up&amp;quot; the tube by means of gravity forcing it to the next local low point, until it reaches the top]]&lt;br /&gt;
The Screw Pump is one of the simplest positive displacement pumps, and has been used for thousands of years to move water, mainly for irrigation purposes. &lt;br /&gt;
[[File:Archimedes-screw one-screw-threads with-ball 3D-view animated.gif|thumb|An example of the Archimedes Screw in action, in the enclosed screwed-shaft configuration.]]&lt;br /&gt;
A screw pump can have a few different configurations, including a tube wrapped around a shaft, or a tube enclosing a shaft with a screw wrapped around it.&lt;br /&gt;
&lt;br /&gt;
Probably the easiest way to manufacture a screw pump would be to opt to use the tube wrapping configuration, perhaps molding a clay or porcelain tube around a central shat, and then firing it in a kiln. It&#039;s conceivable that this fashion of screw pump could also be assembled from a joining of segmented parts, perhaps constructed out of wood, which would make adding or subtracting length easier, as long as some method of watertight joinery could be used. The method of the enclosed screw is dependent on tight manufacturing tolerances that would be difficult to achieve without machining tools.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Category:Simple_Machines&amp;diff=1122</id>
		<title>Category:Simple Machines</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Category:Simple_Machines&amp;diff=1122"/>
		<updated>2022-10-04T18:49:55Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simple Machines are the building blocks of more complex machines, and use mechanical advantage to multiply force. They Are extremely useful, both as tools to create more complex machines and do work more efficiently, and as concepts to help in understanding existing and complex mechanical systems. &lt;br /&gt;
&lt;br /&gt;
The Six Classical Simple Machines are as follows:&lt;br /&gt;
&lt;br /&gt;
[[Lever]]&lt;br /&gt;
&lt;br /&gt;
[[Wheel and Axle]]&lt;br /&gt;
&lt;br /&gt;
Pulley&lt;br /&gt;
&lt;br /&gt;
[[Inclined Plane]]&lt;br /&gt;
&lt;br /&gt;
[[Wedge]]&lt;br /&gt;
&lt;br /&gt;
Screw&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Wheel_and_axle&amp;diff=1121</id>
		<title>Wheel and axle</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Wheel_and_axle&amp;diff=1121"/>
		<updated>2022-10-04T18:49:03Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Created the page, will complete later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wheel and axle is one of 6 classical simple machines. Most simply, the wheel and axle allow the user to change the distance over which force must be applied, and by increasing that distance, they reduce the amount of force required to do the equivalent work.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Category:Simple_Machines&amp;diff=1120</id>
		<title>Category:Simple Machines</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Category:Simple_Machines&amp;diff=1120"/>
		<updated>2022-10-04T18:42:55Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Created page listing the 6 classical simple machines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simple Machines are the building blocks of more complex machines, and use mechanical advantage to multiply force. They Are extremely useful, both as tools to create more complex machines and do work more efficiently, and as concepts to help in understanding existing and complex mechanical systems. &lt;br /&gt;
&lt;br /&gt;
The Six Classical Simple Machines are as follows:&lt;br /&gt;
&lt;br /&gt;
Lever&lt;br /&gt;
&lt;br /&gt;
Wheel and Axle&lt;br /&gt;
&lt;br /&gt;
Pulley&lt;br /&gt;
&lt;br /&gt;
Inclined Plane&lt;br /&gt;
&lt;br /&gt;
Wedge&lt;br /&gt;
&lt;br /&gt;
Screw&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Chisel&amp;diff=1119</id>
		<title>Chisel</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Chisel&amp;diff=1119"/>
		<updated>2022-10-04T18:31:16Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:E2414447-1cf5-4369-a93e-fecf7d97c5ae.jpg|thumb|200px|A collection of flint chisels. The chisel is used by facing one end into the material to be carved/chipped, then striking the other end with a hammer or rock to impart force. The struck end is often cushioned by a cloth or hide to prevent the tool itself from chipping.]]&lt;br /&gt;
A &#039;&#039;&#039;chisel&#039;&#039;&#039; is a tool used to chip and carve objects including wood and rock. It is a rod with an angular head that can concentrate a large amount of force in one small area at its point. Chisels are often made from rock or metal. Stones suitable for chiseling should be long enough to be held safely in one hand and thick enough that they do not shatter when struck. Quartzite and [[flint]] are good choices and can be distinguished by their glassy/crystalline and dark grey appearances respectively, usually in areas with [[limestone]] deposits. The user strikes the handle or padded end of the chisel with a heavy object such as a [[hammer]] or large rock, angling the chisel head to achieve the desired direction of chipping. In order to use a chisel on something, the material being chiseled must be softer than the material the chisel head is made from. For example, a chisel head made of soft [[sandstone]] would itself break if one attempted to use it to chisel a harder material such as [[obsidian]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
* [[Needle]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Tools]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Screw_Pump&amp;diff=1118</id>
		<title>Screw Pump</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Screw_Pump&amp;diff=1118"/>
		<updated>2022-10-04T15:00:07Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Created page for Screw Pumps and added article scaffolding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Archimede&#039;s screw.jpg|thumb|Here, a hollow tube is wrapped around a central shaft, which is turned by the hand crank. Because the shaft is at an angle, the tube has low points that catch water, and as the shaft turns, the water travels &amp;quot;up&amp;quot; the tube by means of gravity forcing it to the next local low point, until it reaches the top]]&lt;br /&gt;
The Screw Pump is one of the simplest positive displacement pumps, and has been used for thousands of years to move water, mainly for irrigation purposes. &lt;br /&gt;
[[File:Archimedes-screw one-screw-threads with-ball 3D-view animated.gif|thumb|An example of the Archimedes Screw in action, in the enclosed screwed-shaft configuration.]]&lt;br /&gt;
A screw pump can have a few different configurations, including a tube wrapped around a shaft, or a tube enclosing a shaft with a screw wrapped around it.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Inclined_plane&amp;diff=624</id>
		<title>Inclined plane</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Inclined_plane&amp;diff=624"/>
		<updated>2022-08-18T18:31:26Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Brought in the page from Wikipedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An inclined plane, also known as a ramp, is a flat supporting surface tilted at an angle, with one end higher than the other, used as an aid for raising or lowering a load. The inclined plane is a simple machine. Inclined planes are used to move heavy loads over vertical obstacles. Examples vary from a ramp used to load goods into a truck, to a person walking up a pedestrian ramp, to an automobile or railroad train climbing a grade.&lt;br /&gt;
&lt;br /&gt;
Moving an object up an inclined plane requires less force than lifting it straight up, at a cost of an increase in the distance moved. The mechanical advantage of an inclined plane, the factor by which the force is reduced, is equal to the ratio of the length of the sloped surface to the height it spans. Owing to conservation of energy, the same amount of mechanical energy (work) is required to lift a given object by a given vertical distance, disregarding losses from friction, but the inclined plane allows the same work to be done with a smaller force exerted over a greater distance.&lt;br /&gt;
[[File:Inclined Plane (PSF).png|thumb|An inclined plane in use with a lever (Wheelbarrow)]]&lt;br /&gt;
The angle of friction, also sometimes called the angle of repose, is the maximum angle at which a load can rest motionless on an inclined plane due to friction without sliding down. This angle is equal to the arctangent of the coefficient of static friction &#039;&#039;μ&amp;lt;sub&amp;gt;s&amp;lt;/sub&amp;gt;&#039;&#039; between the surfaces.&lt;br /&gt;
&lt;br /&gt;
Two other simple machines are often considered to be derived from the inclined plane. The wedge can be considered a moving inclined plane or two inclined planes connected at the base. The screw consists of a narrow inclined plane wrapped around a cylinder.&lt;br /&gt;
&lt;br /&gt;
The term may also refer to a specific implementation; a straight ramp cut into a steep hillside for transporting goods up and down the hill. This may include cars on rails or pulled up by a cable system; a funicular or cable railway, such as the Johnstown Inclined Plane.&lt;br /&gt;
&lt;br /&gt;
Inclined planes are widely used in the form of loading ramps to load and unload goods on trucks, ships and planes. Wheelchair ramps are used to allow people in wheelchairs to get over vertical obstacles without exceeding their strength. Escalators and slanted conveyor belts are also forms of an inclined plane. In a funicular or cable railway a railroad car is pulled up a steep inclined plane using cables. Inclined planes also allow heavy fragile objects, including humans, to be safely lowered down a vertical distance by using the normal force of the plane to reduce the gravitational force. Aircraft evacuation slides allow people to rapidly and safely reach the ground from the height of a passenger airliner.&lt;br /&gt;
&lt;br /&gt;
Other inclined planes are built into permanent structures. Roads for vehicles and railroads have inclined planes in the form of gradual slopes, ramps, and causeways to allow vehicles to surmount vertical obstacles such as hills without losing traction on the road surface. Similarly, pedestrian paths and sidewalks have gentle ramps to limit their slope, to ensure that pedestrians can keep traction. Inclined planes are also used as entertainment for people to slide down in a controlled way, in playground slides, water slides, ski slopes and skateboard parks.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Wedge&amp;diff=623</id>
		<title>Wedge</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Wedge&amp;diff=623"/>
		<updated>2022-08-17T18:14:58Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Copied important parts of the wedge page over from Wikipedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Wedge is a triangular shaped tool, and is a portable inclined plane, and one of the six simple machines. It can be used to separate two objects or portions of an object, lift up an object, or hold an object in place. It functions by converting a force applied to its blunt end into forces perpendicular (normal) to its inclined surfaces. The mechanical advantage of a wedge is given by the ratio of the length of its slope to its width. Although a short wedge with a wide angle may do a job faster, it requires more force than a long wedge with a narrow angle.&lt;br /&gt;
[[File:Flint hand axe.JPG|thumb|Flint Hand Axe found in Worcester]]&lt;br /&gt;
The force is applied on a flat, broad surface. This energy is transported to the pointy, sharp end of the wedge, hence the force is transported.&lt;br /&gt;
&lt;br /&gt;
The wedge simply transports energy in the form of friction and collects it to the pointy end, consequently breaking the item.&lt;br /&gt;
&lt;br /&gt;
Wedges have existed for thousands of years. They were first made of simple stone. Perhaps the first example of a wedge is the hand axe, which is made by chipping stone, generally flint, to form a bifacial edge, or wedge. A wedge is a simple machine that transforms lateral force and movement of the tool into a transverse splitting force and movement of the workpiece. The available power is limited by the effort of the person using the tool, but because power is the product of force and movement, the wedge amplifies the force by reducing the movement. This amplification, or mechanical advantage is the ratio of the input speed to output speed.&lt;br /&gt;
&lt;br /&gt;
Wedges are sometimes used to lift heavy objects, separating them from the surface upon which they rest.&lt;br /&gt;
&lt;br /&gt;
They can also be used to separate objects, such as blocks of cut stone. Splitting wedges are used to split wood along the grain. A narrow wedge with a relatively long taper used to finely adjust the distance between objects is called a shim, and is commonly used in wood-working.&lt;br /&gt;
&lt;br /&gt;
The tips of forks and nails are also wedges, as they split and separate the material into which they are pushed or driven; the shafts may then hold fast due to friction.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Lever&amp;diff=618</id>
		<title>Lever</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Lever&amp;diff=618"/>
		<updated>2022-08-15T04:02:58Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Made the page, added 4 images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Palanca-ejemplo.jpg|thumb|200x200px|Levers can be used to exert a large force over a small distance at one end by exerting only a small force (effort) over a greater distance at the other.]]&lt;br /&gt;
A Lever is a simple machine that can be used to multiply force by placing a small force at the far end of a rigid beam balanced over a fulcrum. A lever&#039;s beam can be made of any material, but it must be strong enough to be able to resist loads at the fulcrum point. &lt;br /&gt;
&lt;br /&gt;
Levers are classified into three classes, based on the distance between the load, the fulcrum, and the location of the force applied.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;First Class Levers&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:First class lever 0.png|thumb|200x200px|In a first class lever, the fulcrum is located between the load and the effort. When the fulcrum is closer to the load, then less effort is needed to move the load]]&lt;br /&gt;
In first class levers, the fulcrum us located between the load and the applied force. The shorter the distance between the fulcrum and the load, the less force needs to be applied at the opposite end of the beam. &lt;br /&gt;
&lt;br /&gt;
First class levers are best for lifting large loads with small applications of force. &lt;br /&gt;
&lt;br /&gt;
Examples of first class levers include crowbars, car jacks, and teeter-totters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Second Class Levers&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In second class levers, the load is between the applied force and the fulcrum. If the load is closer to the fulcrum than it is to the applied force, then the force required to move the load is reduced. If the load is closer to the applied force than it is to the fulcrum, then the force required to move the load is increased.. &lt;br /&gt;
[[File:Second class lever 0.png|thumb|200x200px|In a second class lever, the load is located between the effort and the fulcrum. When the fulcrum is closer to the load, then less effort is needed to move the load]]&lt;br /&gt;
Examples of second class levers include the the dolly, wheelbarrow, and bottle opener.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Third Class Levers&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In third class levers, the applied force is between the load and fulcrum. Third class levers are best at moving loads large distances or with precision.&lt;br /&gt;
[[File:Third class lever 0.png|thumb|200x200px|In a third class lever, the effort is located between the load and the fulcrum. If the fulcrum is closer to the load, then less effort is needed to move the load]]&lt;br /&gt;
Example of third class levers include tongs, fishing rods, or a shovel.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=File:Third_class_lever_0.png&amp;diff=617</id>
		<title>File:Third class lever 0.png</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=File:Third_class_lever_0.png&amp;diff=617"/>
		<updated>2022-08-15T04:00:52Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a third class lever, the effort is located between the load and the fulcrum. If the fulcrum is closer to the load, then less effort is needed to move the load&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=File:Second_class_lever_0.png&amp;diff=616</id>
		<title>File:Second class lever 0.png</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=File:Second_class_lever_0.png&amp;diff=616"/>
		<updated>2022-08-15T03:43:31Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a second class lever, the load is located between the effort and the fulcrum. When the fulcrum is closer to the load, then less effort is needed to move the load&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=File:First_class_lever_0.png&amp;diff=615</id>
		<title>File:First class lever 0.png</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=File:First_class_lever_0.png&amp;diff=615"/>
		<updated>2022-08-15T02:45:16Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A first class lever&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Chisel&amp;diff=614</id>
		<title>Chisel</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Chisel&amp;diff=614"/>
		<updated>2022-08-12T19:54:11Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Added rock info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:E2414447-1cf5-4369-a93e-fecf7d97c5ae.jpg|thumb|A collection of flint chisels. The chisel is used by facing one end into the material to be carved/chipped, then striking the other end with a hammer or rock to impart force. The struck end is often cushioned by a cloth or hide to prevent the tool itself from chipping.]]&lt;br /&gt;
A chisel is a tool used to chip and carve objects including wood and rock. It is a rod with an angular head that can concentrate a large amount of force in one small area at it&#039;s point. Chisels are often made from rock or metal. Stones suitable for chiseling should be long enough to be held safely in one hand and thick enough that they do not shatter when struck. Quartzite and [[Flint]] are good choices and can be distinguished by their glassy/crystalline and dark grey appearances respectively, usually in areas with [[limestone]] deposits. The user strikes the handle or padded end of the chisel with a heavy object such as a [[hammer]] or large rock, angling the chisel head to achieve the desired direction of chipping. In order to use a chisel on something, the material being chiseled must be softer than the material the chisel head is made from. For example, a chisel head made of soft [[sandstone]] would itself break if one attempted to use it to chisel a harder material such as [[obsidian]].&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Chisel&amp;diff=613</id>
		<title>Chisel</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Chisel&amp;diff=613"/>
		<updated>2022-08-12T19:45:54Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Added link to Hammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:E2414447-1cf5-4369-a93e-fecf7d97c5ae.jpg|thumb|A collection of flint chisels. The chisel is used by facing one end into the material to be carved/chipped, then striking the other end with a hammer or rock to impart force. The struck end is often cushioned by a cloth or hide to prevent the tool itself from chipping.]]&lt;br /&gt;
A chisel is a tool used to chip and carve objects including wood and rock. It is a rod with an angular head that can concentrate a large amount of force in one small area at it&#039;s point. The user strikes the handle or padded end of the chisel with a heavy object such as a [[hammer]] or large rock, angling the chisel head to achieve the desired direction of chipping. In order to use a chisel on something, the material being chiseled must be softer than the material the chisel head is made from. For example, a chisel head made of soft [[sandstone]] would itself break if one attempted to use it to chisel a harder material such as [[obsidian]].&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Chisel&amp;diff=612</id>
		<title>Chisel</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Chisel&amp;diff=612"/>
		<updated>2022-08-12T19:32:16Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:E2414447-1cf5-4369-a93e-fecf7d97c5ae.jpg|thumb|A collection of flint chisels. The chisel is used by facing one end into the material to be carved/chipped, then striking the other end with a hammer or rock to impart force. The struck end is often cushioned by a cloth or hide to prevent the tool itself from chipping.]]&lt;br /&gt;
A chisel is a tool used to chip and carve objects including wood and rock. It is a rod with an angular head that can concentrate a large amount of force in one small area at it&#039;s point. The user strikes the handle or padded end of the chisel with a heavy object such as a hammer or large rock, angling the chisel head to achieve the desired direction of chipping. In order to use a chisel on something, the material being chiseled must be softer than the material the chisel head is made from. For example, a chisel head made of soft [[sandstone]] would itself break if one attempted to use it to chisel a harder material such as [[obsidian]].&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=File:E2414447-1cf5-4369-a93e-fecf7d97c5ae.jpg&amp;diff=611</id>
		<title>File:E2414447-1cf5-4369-a93e-fecf7d97c5ae.jpg</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=File:E2414447-1cf5-4369-a93e-fecf7d97c5ae.jpg&amp;diff=611"/>
		<updated>2022-08-12T19:30:57Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chisels made of flint&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Chisel&amp;diff=610</id>
		<title>Chisel</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Chisel&amp;diff=610"/>
		<updated>2022-08-12T19:29:03Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chisel Metal.webp|thumb|A metal chisel. The chisel is used by facing the bladed end into the material to be carved/chipped, then striking the blunt end with a hammer or rock to impart force. ]]&lt;br /&gt;
A chisel is a tool used to chip and carve objects including wood and rock. It is a rod with an angular head that can concentrate a large amount of force in one small area at it&#039;s point. The user strikes the handle or padded end of the chisel with a heavy object such as a hammer or large rock, angling the chisel head to achieve the desired direction of chipping. In order to use a chisel on something, the material being chiseled must be softer than the material the chisel head is made from. For example, a chisel head made of soft [[sandstone]] would itself break if one attempted to use it to chisel a harder material such as [[obsidian]].&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=File:Chisel_Metal.webp&amp;diff=609</id>
		<title>File:Chisel Metal.webp</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=File:Chisel_Metal.webp&amp;diff=609"/>
		<updated>2022-08-12T19:26:13Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Metal chisel. The bladed end is driven into the chiseled material by striking the chisel on the blunt end, usually with a rock or hammer.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Chisel&amp;diff=608</id>
		<title>Chisel</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Chisel&amp;diff=608"/>
		<updated>2022-08-09T15:35:01Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Created the page for chisels describing the basics of how they work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chisel is a tool used to chip and carve objects including wood and rock. It is a rod with an angular head that can concentrate a large amount of force in one small area at it&#039;s point. The user strikes the handle or padded end of the chisel with a heavy object such as a hammer or large rock, angling the chisel head to achieve the desired direction of chipping. In order to use a chisel on something, the material being chiseled must be softer than the material the chisel head is made from. For example, a chisel head made of soft [[sandstone]] would itself break if one attempted to use it to chisel a harder material such as [[obsidian]].&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Needle&amp;diff=607</id>
		<title>Needle</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Needle&amp;diff=607"/>
		<updated>2022-08-09T13:31:55Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needles are pointed objects used to punch holes through other thin objects, usually a fabric, leather or skin. They are often made out of [[bone]], [[wood]], or various metals. The needle works on the principle of applying a force on a very concentrated area of the punctured object. The small diameter and angularity of the point mean a more concentrated area, and therefore less total force is needed to puncture the targeted object. Needles can also have a loop at the end opposite the point, where [[thread]] can be inserted and brought through the fabric. This is the mechanism known as sewing by which two thin objects can be joined together.&lt;br /&gt;
[[File:Prehistoric bone needle (FindID 519538).jpg|thumb|A needle made from animal skeletal material - bone, probably dating late Bronze Age to Roman. The base of the needle is bulbous and has a circular, hourglass perforation. After the perforation the needle tapers down to the points. The surface of the needle is highly polished due to use/wear.]]&lt;br /&gt;
Making a needle from bone or wood is relatively simple.&lt;br /&gt;
&lt;br /&gt;
First find a piece of bone or wood that is small and straight. &lt;br /&gt;
&lt;br /&gt;
For bone needles, fish and bird bones are often used as they are widely available and are already sharp at one end. &lt;br /&gt;
&lt;br /&gt;
Using a sharp rock and a twisting/pushing, motion a hole can be drilled out of the blunt end. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made a basic needle.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Needle&amp;diff=606</id>
		<title>Needle</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Needle&amp;diff=606"/>
		<updated>2022-08-09T12:44:14Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needles are pointed objects used to punch holes through other thin objects, usually a fabric, leather or skin. They are often made out of [[bone]], [[wood]], or various metals. The needle works on the principle of applying a force on a very concentrated area of the punctured object. The small diameter and angularity of the point mean a more concentrated area, and therefore less total force is needed to puncture the targeted object. Needles can also have a loop at the end opposite the point, where [[thread]] can be inserted and brought through the fabric. This is the mechanism known as sewing by which two thin objects can be joined together.&lt;br /&gt;
&lt;br /&gt;
Making a needle from bone or wood is relatively simple.&lt;br /&gt;
&lt;br /&gt;
First find a piece of bone or wood that is small and straight. &lt;br /&gt;
&lt;br /&gt;
For bone needles, fish and bird bones are often used as they are widely available and are already sharp at one end. &lt;br /&gt;
&lt;br /&gt;
Using a sharp rock and a twisting/pushing, motion a hole can be drilled out of the blunt end. &lt;br /&gt;
&lt;br /&gt;
Congratulations! You have made a basic needle.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Needle&amp;diff=605</id>
		<title>Needle</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Needle&amp;diff=605"/>
		<updated>2022-08-09T12:20:27Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: Created the page for needles describing how they work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needles are pointed objects used to punch holes through other thin objects, usually a fabric, leather or skin. They are often made out of [[bone]], [[wood]], or various metals. The needle works on the principle of applying a force on a very concentrated area of the punctured object. The small diameter and angularity of the point mean a more concentrated area, and therefore less total force is needed to puncture the targeted object. Needles can also have a loop at the end opposite the point, where [[thread]] can be inserted and brought through the fabric. This is the mechanism known as sewing by which two thin objects can be joined together.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=Scientific_Method&amp;diff=604</id>
		<title>Scientific Method</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=Scientific_Method&amp;diff=604"/>
		<updated>2022-08-07T11:04:14Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: I wrote about the scientific method and detailed how to use it as a model of thinking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Scientific Method is an idea that people use as a tool to test other ideas and determine whether or not they accurately reflect the world around us.  &lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
The first step to using the scientific method is to ask a question. These usually involve the words: Who ,What, When, Where, Why, and How.&lt;br /&gt;
&lt;br /&gt;
The second step to using the scientific method is to do background research. Has someone else already asked and answered your question? If they have, do their results align or differ with your expectations? &lt;br /&gt;
&lt;br /&gt;
The third step is to construct a hypothesis. A hypothesis is a testable statement that makes a prediction about what you think will happen. An easy format to construct a hypothesis is &amp;quot;If I do ____ then I think ______ will happen&amp;quot;. Try to opt for measurable results.&lt;br /&gt;
&lt;br /&gt;
The fourth step is to test your hypothesis by doing an experiment. An experiment tests whether your prediction is accurate and tells you if your hypothesis is supported or not by your observations. It is important for your experiment to be a fair test. You conduct a fair test by making sure that you change only one part of the experiment at a time while keeping all other parts the same. You should also repeat your experiments several times to make sure that the first results weren&#039;t just an accident.&lt;br /&gt;
&lt;br /&gt;
The fifth step is to verify that your experiment is working. Did you keep everything the same each time? Were the results the same each time? If not, what changed? Consider changes you could make to improve your experiment. &lt;br /&gt;
&lt;br /&gt;
This feeds into the sixth step, which is to analyze your data and draw conclusions. Did what happened match what you said would happen? Why or why not? If not, adjust your hypothesis and try again from step three. &lt;br /&gt;
&lt;br /&gt;
The last step is to communicate your results. Tell people what you learned and record your steps so that they can verify your results. Now you have created new knowledge that was not there before. &lt;br /&gt;
[[File:Scientific-method-steps.png|thumb|A diagram showing the steps of the scientific method.]]&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
	<entry>
		<id>https://wikiciv.org/index.php?title=File:Scientific-method-steps.png&amp;diff=602</id>
		<title>File:Scientific-method-steps.png</title>
		<link rel="alternate" type="text/html" href="https://wikiciv.org/index.php?title=File:Scientific-method-steps.png&amp;diff=602"/>
		<updated>2022-08-07T10:46:14Z</updated>

		<summary type="html">&lt;p&gt;CTabarrok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A diagram showing the steps of the scientific method.&lt;/div&gt;</summary>
		<author><name>CTabarrok</name></author>
	</entry>
</feed>